Arcanum two calls for earth and water. This person needs a place where living things grow: a garden, a wood, a shoreline — somewhere to step out into and simply be.
Scale does not matter. With no country place and no way to travel anywhere, small things work just as well: a green square near the house that can be reached regularly, plants on the windowsill that they tend themselves. What matters is not nature in general, but having a place of one's own within it and going back to it consistently.
Without that, a dull tiredness builds up, and a person usually puts it down to work. In fact it comes from weeks of never setting foot anywhere without asphalt.
Care belongs here too: for arcanum two, cleanliness in the surroundings is not a principle but the condition under which it comes back to itself.
